sampoMusical instruments evolve constantly. New inventions over time have contributed to expanding the sound of almost every acoustic instrument, and with the arrival of electronic and digital treatments, sound possibilities have have increased dramatically.

The SphinX project consists in developing an interactive and collaborative pedagogical tool with the aim of facilitating the learning of augmented instruments.
This tool is aimed at both conservatories and music schools, as well as professional or amateur musicians outside such institutions.

Augmented instrument

Etudiant sax

An augmented instrument is a relatively new concept to describe the expansion of the sound of an acoustic instrument by adding external electronic elements.

In the framework of the SphinX project, we propose to create the augmented instruments using Sampo, a tool developed by our association and which has the advantage of being adapted for most acoustic instruments.

About the difficulty of learning augmented instruments

Currently, in conservatories, playing an augmented instrument usually implies studying a specific piece of mixed music, where either the performer or another person triggers the effects to transform the sound of the instrument.

While the performer knows and understands the consequences of their gestures on their own instrument, it is more complicated to understand the auditory outcome of a gesture on a sensor. Especially so when, according to the electronic configurations, the same gesture can result in different effects, breaking the casual link between gesture and aural outcome.

In these circumstances, how can one assimilate the augmented instrument itself, independently of the musical piece?

Indeed, the multiplication of effects and of terminology, the complexity of the treatments and acess to these technologies are all sources of difficulty for assimilating them.

Objectives of the project

Koblyakov sampo

The project consists in proposing a multidimensional tool with different types of contents and complementary means off access to make learning of augmented instruments easier. In parallel, we wish to present a work methodology for augmented instruments and for mixed music.

This tool aims at supporting learning in several ways:
• creating a guide for teaching augmented instruments
• facilitating learning at home (saving time in class, better assimilation of knowledge)
• improving listening skills
• encouraging curiosity
• fostering creativity (independant thinking, proposing one's own exemples)
• providing useful knowledge for further studies or for addressing new domains

We want to encourage more performers to use augmented instruments, allow the existing live-electronic repertoire to be played moer often and thus defend musical heritage, research and creation.

Project partners

In order to have as much feedback as possible and make sure the tool is adapted, we have decided to collaborate on this project with several conservatories with a avriety of profiles (level of studies, with or without previous experience in mixed music, etc).

The project takes place in two countries: France and Belgium. It joins both conservatories that already have Sampos, and others that we will equip specifically for the project.

Our partners are :

In FranceSphinX carte réalité

- CNSMD de Lyon
- Paris regional conservatory
- Conservatory of the 6th district of Paris
- Conservatory of the 9th district of Paris
- Conservatory of Noisy-le-Sec
- Conservatory of Saint-Nazaire
- Conservatory of Chenôve
Conservatory of Apt
- Conservatory of Saint-Palais-sur-Mer
- Conservatory of Chelles
- Ecole de l'oralité Saint-Etienne

In Belgium

- Royal conservatory of Liège
- ARTS² Mons